▰▰▰▱ SHADOWRUNUNOFFICIAL // 2057 / CHARACTER GENESIS
// FILE CHARGEN.v2057 ACCESS: RESTRICTED

CHARACTER
GENESIS

A complete Shadowrun, Second Edition reference and a guided character builder — chargen, magic, the combat & gear catalogues, and a wizard that exports a filled, print-ready record sheet.

Plan the run twice, run it once, and argue about the pay later. — shadowrunner's rule of three
HUMANMUNDANE
HUMANMAGICIAN
METAHUMANFULL MAGE
METAHUMANADEPT
// HOW THIS IS ORGANIZED

Four areas, in the sidebar and below: Create a Character (the chargen flow plus the builder tool), Magic, Combat & Gear, and Reference. Jump straight to what you need. Citations like (p. 45) point to printed pages in the SR2 core rulebook (FASA7901).

// CREATE A CHARACTER

  1. Character Builder

    The guided wizard — assign priorities, spend every budget (with live meters and item details), and export a filled, print-ready PDF sheet.

  2. The Priority System

    How A / B / C / D / E translate into character stats — and the four paths the table hides.

  3. Master Table

    The single allocation grid you'll consult for every build.

  4. 10-Step Process

    Concept → priorities → race → attributes → skills → gear → spells → lifestyle → cash → Karma.

  5. Example Dossiers

    Four complete builds — one per creation path — tabbed so you can compare.

// MAGIC

  1. Magic Traditions

    Hermetic vs Shamanic — the difference, the 14 totems, elementals vs nature spirits.

  2. Magic Mechanics

    Casting sequence, Drain math, Spell Defense, Conjuring, Foci, Astral Space, and Initiation.

  3. Spells

    Every named spell from core and the magic supplements. Filter by category, type, and source.

  4. Adept Powers

    All 37 adept powers with Power-Point costs, tiered breakdowns, and source citations.

// COMBAT & GEAR

  1. Combat Mechanics

    Initiative, the action economy, Combat Pool, the to-hit / damage tug-of-war, firing modes, the Condition Monitor.

  2. Skills

    Every SR2 skill with linked attribute and concentrations — plus the interactive Skill Web.

  3. Weapons

    Hundreds of weapons across four books — full stat blocks, filterable by category and source.

  4. Armor

    Ballistic / Impact ratings, concealability, and the layering rules for every armor item.

  5. Cyberware

    Cyberware and bioware with Essence / Body-Index cost, nuyen, availability, and mechanical effect.

  6. Gear

    Field gear, surveillance, medical kit, vehicles, drones, and Matrix decks & programs.

// REFERENCE

  1. Glossary

    Plain-language definitions for SR2 mechanics — Reaction, Drain, Damage Code, dice pools, and more.

  2. Reference

    Racial maxes & modifiers, cost of extras, skill mechanics, adept-power costs, bookkeeping.