CHARACTER
GENESIS
A complete Shadowrun, Second Edition reference and a guided character builder — chargen, magic, the combat & gear catalogues, and a wizard that exports a filled, print-ready record sheet.
Plan the run twice, run it once, and argue about the pay later.— shadowrunner's rule of three
Four areas, in the sidebar and below: Create a Character (the chargen flow plus the builder tool), Magic, Combat & Gear, and Reference. Jump straight to what you need. Citations like (p. 45) point to printed pages in the SR2 core rulebook (FASA7901).
// CREATE A CHARACTER
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Character Builder
The guided wizard — assign priorities, spend every budget (with live meters and item details), and export a filled, print-ready PDF sheet.
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The Priority System
How A / B / C / D / E translate into character stats — and the four paths the table hides.
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Master Table
The single allocation grid you'll consult for every build.
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10-Step Process
Concept → priorities → race → attributes → skills → gear → spells → lifestyle → cash → Karma.
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Example Dossiers
Four complete builds — one per creation path — tabbed so you can compare.
// MAGIC
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Magic Traditions
Hermetic vs Shamanic — the difference, the 14 totems, elementals vs nature spirits.
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Magic Mechanics
Casting sequence, Drain math, Spell Defense, Conjuring, Foci, Astral Space, and Initiation.
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Spells
Every named spell from core and the magic supplements. Filter by category, type, and source.
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Adept Powers
All 37 adept powers with Power-Point costs, tiered breakdowns, and source citations.
// COMBAT & GEAR
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Combat Mechanics
Initiative, the action economy, Combat Pool, the to-hit / damage tug-of-war, firing modes, the Condition Monitor.
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Skills
Every SR2 skill with linked attribute and concentrations — plus the interactive Skill Web.
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Weapons
Hundreds of weapons across four books — full stat blocks, filterable by category and source.
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Armor
Ballistic / Impact ratings, concealability, and the layering rules for every armor item.
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Cyberware
Cyberware and bioware with Essence / Body-Index cost, nuyen, availability, and mechanical effect.
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Gear
Field gear, surveillance, medical kit, vehicles, drones, and Matrix decks & programs.