▰▰▰▱ SHADOWRUNUNOFFICIAL // 2057 / CHARACTER GENESIS
Reference

Reference Tables

Racial Maximum Table (p. 43)

AttributeHumanElfDwarfOrkTroll
Body667911
Quickness67565
Strength668810
Charisma68654
Intelligence66654
Willpower66765
Essence / Magic66666
Reaction66654

Racial Modifications (p. 45)

  • Dwarf · +1 Body, −1 Quickness, +2 Strength, +1 Willpower · Thermographic Vision · Resistance to Pathogens / Toxins
  • Elf · +1 Quickness, +2 Charisma · Low-Light Vision
  • Ork · +3 Body, +2 Strength, −1 Charisma, −1 Intelligence · Low-Light Vision
  • Troll · +5 Body, −1 Quickness, +4 Strength, −2 Intelligence, −1 Charisma · Thermographic Vision · +1 Reach · Dermal Armor (+1 Body)

Cost of Extras (p. 46)

ExtraCost
Contact5,000¥
Buddy10,000¥
Gang / Tribe20,000¥
Followers20,000¥ / month
Lifestyle
Street
Squatter100¥ / month
Low1,000¥ / month
Middle5,000¥ / month
High10,000¥ / month
Luxury100,000¥ / month

Skill Mechanics (p. 45, full chapter p. 68)

  • Default cap: No general Skill Rating above 6 at chargen.
  • Concentration: +1 to a category within the skill, −1 to the general skill. Allows the concentration to exceed 6.
  • Specialization: +2 to a single item, −2 to the general skill.
  • Magic-locked: Sorcery and Conjuring require a Magic Rating.
  • Native language: Free at Intelligence + 2 (may exceed 6).
  • Street-Lifestyle dialect: Free at Intelligence ÷ 2.

Adept Power Quick Costs (p. 126)

PowerPP Cost
Increased Reaction · up to ½ racial max0.5 per +1
Increased Reaction · up to racial max1 per +1
Increased Reaction · up to 1.5× racial max2 per +1
Increased Reflexes (extra init dice)
+1 die1 PP
+2 dice3 PP
+3 dice6 PP
Killing Hands (damage level)
(Str)L0.5 PP
(Str)M1 PP
(Str)S2 PP
(Str)D4 PP
Pain Resistance
per damage point ignored0.5 PP

Starting Bookkeeping (p. 47)

  • Leftover Resources: convert 10 : 1 to in-play cash.
  • Every character: rolls 3D6 × 1,000¥ additional starting money.
  • Karma Pool: Human = 1, Metahuman = 2 (1 under More Metahumans).
  • Team Karma Pool: starts at 2; PCs may contribute personal Karma.
  • Free Contacts: 2 per character.
// FLAGS & CAVEATS
  • Concentration / Specialization stacking (SR2 p. 45) reads ambiguously — the rule says "one or the other per general skill," but the worked example a paragraph later layers both on Firearms. Most tables read it as exclusive.
  • Wired Reflexes mechanical bonuses (+Reaction, +init dice) come from the cyberware rules, not the equipment table on p. 260. Standard 2e values used here.
  • Smoke's library & Brick's totem dice in the dossiers are illustrative; verify exact ratings and bonus dice in the Magical Supplies table (p. 263) and Totems section (p. 121) before play.