The 10-Step Process
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01
Decide the concept & assign priorities
What do you want to be? Heavy-chrome killer, drain-soaking caster, sneaky face? The concept dictates which slot needs A and which can take E. Write the five letters down before spending a point. (p. 44)
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02
Pick race & note racial modifiers
If Race is A, pick Dwarf, Elf, Ork, or Troll and note the modifiers and racial maxes. Otherwise you're Human (no modifiers, all caps = 6). Modifiers apply after you spend Attribute Points in step 3. (p. 44–45)
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03
Spend Attribute Points
Distribute the points among Body, Quickness, Strength, Charisma, Intelligence, Willpower. Each starts at 1 minimum and stops at your racial max. Then apply racial modifiers (excess over the cap is wasted). (p. 45)
Derived · Essence = 6 (drops with cyberware) · Magic = floor(Essence) for magicians · Reaction = (Quickness + Intelligence) ÷ 2
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04
Spend Skill Points
Active & Special Skills from the Skills chapter. No general skill above 6 at chargen. Sorcery and Conjuring require a Magic Rating. (p. 45, full list p. 68)
Concentration: +1 to a sub-category, −1 to the general skill.
Specialization: +2 to a specific item, −2 to the general skill.
Native language: free at Intelligence + 2. -
05
Buy cyberware (optional)
Pay nuyen, subtract Essence from your starting 6.0. Magic = floor(Essence), so chrome destroys mages. At chargen, ignore Availability, Street Index, and surgery costs. (p. 46, table p. 260)
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06
Buy gear, weapons, armor
Pay listed cost from the Equipment Table. No starting gear above Rating 6. (p. 46, table p. 280)
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07
Magicians: spells & foci (Force Points)
From the Spell Directory, pick spells. Each spell costs Force = N Force Points. No starting spell above Force 6. Foci cost both nuyen and their Bonding Karma value in Force Points. (p. 46, directory p. 161)
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08
Lifestyle, contacts, extras
You must buy a lifestyle (or live on the streets, free). Two contacts are free; more cost nuyen. Prepay months at chargen to lock them in. (p. 46)
Street 0¥ Squatter 100¥/mo Low 1,000¥/mo Middle 5,000¥/mo High 10,000¥/mo Luxury 100,000¥/mo -
09
Convert leftover Resources → starting cash
Unspent Resource nuyen converts to in-play cash at a 10 : 1 ratio. So 15,000¥ unspent → 1,500¥ in hand. Then every character rolls 3D6 × 1,000¥ for additional starting money. (p. 47)
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10
Karma Pool & fleshing out
Humans start with 1 Karma Pool point; metahumans with 2 (1 if the optional More Metahumans rule is in play). The team pool starts at 2. Then answer the Twenty Questions and fill out the Character Record Sheet. (p. 47–48)